Exploiting Online Games: Cheating Massively Distributed Systems

Imagine trying to play defense in football without ever studying offense You would not know when a run was coming, how to defend pass patterns, nor when to blitz In computer systems, as in football, a defender must be able to think like an attacker I say it in my class every semester, you don t want to be the last person to attack your own system you should be the fir Imagine trying to play defense in football without ever studying offense You would not know when a run was coming, how to defend pass patterns, nor when to blitz In computer systems, as in football, a defender must be able to think like an attacker I say it in my class every semester, you don t want to be the last person to attack your own system you should be the first The world is quickly going online While I caution against online voting, it is clear that online gaming is taking the Internet by storm In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games Every White Hat should read it It s their only hope of staying only one step behind the bad guys Aviel D Rubin, Ph.D.Professor, Computer ScienceTechnical Director, Information Security InstituteJohns Hopkins University Everyone s talking about virtual worlds But no one s talking about virtual world security Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be Cade MetzSenior Editor PC Magazine If we re going to improve our security practices, frank discussions like the ones in this book are the only way forward Or as the authors of this book might say, when you re facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge Edward W Felten, Ph.D.Professor of Computer Science and Public AffairsDirector, Center for Information Technology PolicyPrinceton University Historically, games have been used by warfighters to develop new capabilities and to hone existing skills especially in the Air Force The authors turn this simple concept on itself, making games themselves the subject and target of the hacking game, and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional Massively distributed systems will define the software field of play for at least the next quarter century Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional This book provides the cornerstone for that knowledge Daniel McGarveyChief, Information Protection DirectorateUnited States Air Force Like a lot of kids, Gary and I came to computing and later to computer security through games At first, we were fascinated with playing games on our Apple s, but then became bored with the few games we could afford We tried copying each other s games, but ran up against copy protection schemes So we set out to understand those schemes and how they could be defeated Pretty quickly, we realized that it was a lot fun to disassemble and work around the protections in a game than it was to play it With the thriving economies of today s online games, people not only have the classic hacker s motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash That s a combination that s hard to stop The first step, taken by this book, is revealing the techniques that are being used today Greg Morrisett, Ph.D.Allen B Cutting Professor of Computer ScienceSchool of Engineering and Applied SciencesHarvard University If you re playing online games today and you don t understand security, you re at a real disadvantage If you re designing the massive distributed systems of tomorrow and you don t learn fro
Exploiting Online Games Cheating Massively Distributed Systems Imagine trying to play defense in football without ever studying offense You would not know when a run was coming how to defend pass patterns nor when to blitz In computer systems as in football a

  • Title: Exploiting Online Games: Cheating Massively Distributed Systems
  • Author: Greg Hoglund
  • ISBN: 9780132271912
  • Page: 468
  • Format: Paperback
  • Exploiting Online Games Cheating Massively Distributed Exploiting Online Games Cheating Massively Distributed Systems Greg Hoglund, Gary McGraw on FREE shipping on qualifying offers Imagine trying to play defense in football without ever studying offense You would not know when a run was coming Exploiting Online Games OWASP Online games like World of Warcraft have up to , simultaneous users on six continents Exploiting Online Games the book GitHub dsasmblr hacking online games A curated list of The Ultimate Online Game Hacking Resource A curated list of tutorials resources for hacking online games From dissecting game clients to cracking network packet encryption, this is a go to reference for those interested in the topic of hacking online games. Exploiting Online Games Cheating Massively Distributed From the authors of the best selling Exploiting Software, Exploiting Online Games takes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraft and Second Life This no holds barred book comes fully loaded with code examples, debuggers, bots, and hacks. Play Exploit, a free online game on Kongregate Kongregate free online game Exploit Information is freedom As a hotshot computer security cracker, you will solve over puzzle Play Exploit Get your games in front of thousands of users while monetizing through ads and virtual goods Find documentation and support to get you started. Exploiting Online Games Cigital Online games are a bellwether Online games like World of Warcraft have , simultaneous users on six continents ,, people play WoW Exploiting Online Games Cheating Massively Distributed Online games, including World of Warcraft, EverQuest, Second Life, and online poker, have taken the computer world by storm Gaming has always been and remains among the prime drivers of PC technology, with deep penetration into the consumer market. Customer reviews Exploiting Online Games In Exploiting Online Games Cheating Massively Distributed Systems, authors Greg Hoglund and Gary McGraw offer a look at those threats The book s chapters provide a comprehensive overview of everything from game hacking to reverse engineering. Exploiting Online Games Virtual World Security Greg Conversation with Greg Hoglund, co author of Exploiting Online Games Cheating Massively Distributed Systems, and many other best selling Software Security titles. Book Review Exploiting Online Games Tech Support The final topic in Exploiting Online Games is security pointers when it comes to online games The majority of the final chapter is for online game developers but it also provides a quick checklist of security questions everyday gamers should be asking themselves.

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